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M2007U-G2010.png
M2007U-G2010.png

Find the Odds

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TIME

10

Q

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120

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TIME'S UP

another round ?

OK

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//question type

//ans-correct

//ans-wrong

//ans-wrong2

//submit

//ans picker - correct

//ans picker - mess up

//ans picker - mess up - quantity

//concept : when any of the 36 buttons is pressed, 

step 1 : submit the label from the pressed button to a text box where submitted answer are collected.

step 2 :  check if the answer is correct or not between the sumbit answer textbox and the correct answer text box in the question properties. and then do the co-responding effects.

step 3 : look at Q number to determine level. inside a level, there are several questions with same level, each of these questions are "question type"

step 4 : pick a random number to determine the question type.

step 5 : every chosen question type will state the correct answer, wrong choice and the messed up choice, each of these datas will be stored into the "question properties".

step 6 : after the properties and characters are choosen, all 36 buttons will have the wrong choice.

step 7 : and then several buttons will be chosen to have the messed up answer, so a random number text box and a progression bar text box are needed for the messed up answer.

step 8 : one button will have the correct answer, so a random number text box for the correct answer is need.
 

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