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0
TIME
10
Q
0
120
00
pts
TIME'S UP
another round ?
0
//question type
//ans-correct
//ans-wrong
//ans-wrong2
//submit
//ans picker - correct
//ans picker - mess up
//ans picker - mess up - quantity
//concept : when any of the 36 buttons is pressed,
step 1 : submit the label from the pressed button to a text box where submitted answer are collected.
step 2 : check if the answer is correct or not between the sumbit answer textbox and the correct answer text box in the question properties. and then do the co-responding effects.
step 3 : look at Q number to determine level. inside a level, there are several questions with same level, each of these questions are "question type"
step 4 : pick a random number to determine the question type.
step 5 : every chosen question type will state the correct answer, wrong choice and the messed up choice, each of these datas will be stored into the "question properties".
step 6 : after the properties and characters are choosen, all 36 buttons will have the wrong choice.
step 7 : and then several buttons will be chosen to have the messed up answer, so a random number text box and a progression bar text box are needed for the messed up answer.
step 8 : one button will have the correct answer, so a random number text box for the correct answer is need.
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