KosraNo - Lira
Light is what we interprets as signals
These words/phrases will be used when referring to nouns or adjectives that is related to light.
Lira - Light
The Light symbol is derived from the shape of the flame from a candlelight.
If every noun in this chapter were to be written in full name
every noun will have the "KrosNo-Ni-Li" prefix
however, given enough context, we can omit most of the part and end up with "Li" as the prefix
when the prefix is omitted to "Li" only, we can omit the "Krosno" glyph and have the "Lira" glyph stay at the top
Hue
Since we interpret Frequency as Hue, and Frequency is a unit based on time,
it is reasonable to call "Hue" as "Li - KlaRuTa" or shorter "Li - Ta"
​
here we have 2 variations to write it :
Lira - KlaRuTa
Li - Ta
Frequency / Hue
Since the Hue of a color can be plotted on a circle, Astralica uses the Hue Circle approach, let's try to construct this circle step by step
For now, we will focus on the normal human hue which is based on RGB. This also means that for other organisms, It is possible that they may have a set of different cone cells.
But before that, we need some word to describe the 3 primary colors :
Rahaka
Red
Nawari
Green​
Koqosa
Blue
Although these names will not be used here directly, they will be used for derivation.
Here we have their cropped segments and Emphasize Segments
cropped : Ra
emphasize : Ha
cropped : Na
emphasize : Wa
cropped : Ka
emphasize : Sa
The cropped segments is used to represent the general Hue, the emphasize segment is used to state that if a color is perfectly Red, Green or Blue.
Step 01 : Color wheel
let's draw a color wheel, with 3 major ticks and 3 secondary ticks and for each segment between a major tick and a secondary tick, we can have 4 smaller segments.
The convention here is to have Red as 0 deg, Green as 120 and Blue as 240 deg,
and the angle starts on the right hand side, clockwise, just like back in trigonometry.
Step 02 : Primary Chunks
For now we will list the 3 major chunks for Red, Green, and Blue,
so at least we know which part of the circle will be covered by which primary color.
For every tick, this will contain the general color, if the tick is a Major tick, the Emphasize segment will be appended.
Step 03 : Purity Magnitude
With different vowels, we can represent how close a color is to a pure primary color,
ranging from "o", "i", "​æ" to "a"
Step 03 : Side Specification
Here we can see, for each primary color, they have both symmetrical sides,
like "if I were to say "ri", am I talking about the "ri" closer to "nawa" or the "ri" closer to "kasa" ?"
In this case, we can append a segment behind the general segment to specify which side are we referring to.
Step 05 : Pronouncing the Hue
the full name of a color should be "KosraNoNi - Lira - Klara Ru Taxi - <Hue Name>",
but this is a bit too many syllables, to simplify it, we can have "Kros - Li - Ta - <Hue Name>"
if the context is even clearer that we are referring to a color, then we can just have "Li - Ta - <Hue Name>"
for extreme simplification, just the hue name written in Casual Script should be good.
Luminance & Saturation & Opacity
These parameters are much simpler than the Hue parameter, here these traits can be simply described by a single digit of Prime Factor Script number, with "No" (0x0) as none to "Ta" (0xF) as full.
Lira - Kaxi
Li - Ka
Amplitude / Luminance
Lira - ʔara
Li - Ra
Direction / Saturation
Lira - Klari
Li - Kla
Amount / Opacity
RGBA
Sometimes we can compact all parameters and values into one word rather than saying too much"Li"s.
Red
Amount
Green
Amount
Blue
Amount
Alpha
Value
Lira - RaNaKa
Li - RaNaKa
RGBA Format
Here we have several RGBA formats that we can use :
-
Single Digit 16
-
Single Digit Quad
-
Double Digit 16
Single Digit 16
Each slot is a single-digit Prime Factor Script Number, ranging from 0x0 to 0xF
​​
​
Double Digit 16
Each slot is a double-digit Prime Factor Script Number, this will be the familiar color code form some graphic designers.
​
​
Single Digit Quad
Each slot is a double-digit Prime Factor Script Number ranging from 0x0 to 0x4
however the way to pronounce it makes the colors sounds like names
which is pretty common in normal speeches and conversation and lore making.
4
3
2
1
0
ha
ra
ræ
ri
ro
wa
na
næ
ni
no
sa
ka
kæ
ki
ko
tra
ta
tæ
ti
to
Most of the time, the Opacity / Alpha Value is Omited,
meaning the Opacity Part is Optional.
HSLA
Just Like RaNaKa, sometimes we can compact all parameters and values into one word rather than saying too much"Li"s.
Hue
Sat
Lum
Alpha
Value
Lira - TaxiAraKaxi
Li - TaRaKa
HSLA Format
Most of the time, the Opacity / Alpha Value is Omited,
meaning the Opacity Part is Optional.
Summary
If you read through the whole thing, give yourself a pat at the back because that was actually a lot, here are all the things in one small section :
Lira - KlaRuTa
Li - Ta
Frequency / Hue
Lira - RaNaKa
Li - RaNaKa
RGBA Format
Lira - Kaxi
Li - Ka
Amplitude / Luminance
Lira - ʔara
Li - Ra
Direction / Saturation
Lira - Klari
Li - Kla
Amount / Opacity
Lira - TaxiAraKaxi
Li - TaRaKa
HSLA Format
Extra - That name sounds familiar...
Due to coincidence, some of the names are charracters or people from the Internet,
which can be fun and interesting :
HaNaKo
Extra - Back in Mah Days
Back in 2022 October 07, Colors can only be described in RGBA or YMCK, with 8 states