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Krosno_Lira.png

KosraNo - Lira

Light is what we interprets as signals

These words/phrases will be used when referring to nouns or adjectives that is related to light.

Lira - Light

The Light symbol is derived from the shape of the flame from a candlelight.

If every noun in this chapter were to be written in full name

every noun will have the "KrosNo-Ni-Li" prefix

however, given enough context, we can omit most of the part and end up with "Li" as the prefix

when the prefix is omitted to "Li" only, we can omit the "Krosno" glyph and have the "Lira" glyph stay at the top

Krosno_Lira.png
152-l.png
022-i.png
201-r.png
011-a.png
01:Hue

Hue

Since we interpret Frequency as Hue, and Frequency is a unit based on time,

it is reasonable to call "Hue" as "Li - KlaRuTa" or shorter "Li - Ta"

​

here we have 2 variations to write it :

Krosno_Thin.png
Krosno_Lira.png
Taxi.png
Krosno_Thin.png
Krosno_Lira.png
Krosno_Lira_Ta.png

Lira - KlaRuTa

Li - Ta

Frequency / Hue

Since the Hue of a color can be plotted on a circle, Astralica uses the Hue Circle approach, let's try to construct this circle step by step

For now, we will focus on the normal human hue which is based on RGB. This also means that for other organisms, It is possible that they may have a set of different cone cells.

But before that, we need some word to describe the 3 primary colors :

Rahaka

Red

Nawari

Green​

Koqosa

Blue

Although these names will not be used here directly, they will be used for derivation.

Here we have their cropped segments and Emphasize Segments

cropped : Ra

emphasize : Ha

cropped : Na

emphasize : Wa

cropped : Ka

emphasize : Sa

The cropped segments is used to represent the general Hue, the emphasize segment is used to state that if a color is perfectly Red, Green or Blue.

Step 01 : Color wheel

let's draw a color wheel, with 3 major ticks and 3 secondary ticks and for each segment between a major tick and a secondary tick, we can have 4 smaller segments.

The convention here is to have Red as 0 deg, Green as 120 and Blue as 240 deg,

and the angle starts on the right hand side, clockwise, just like back in trigonometry.

ColorWheel_00-01.png

Step 02 : Primary Chunks

For now we will list the 3 major chunks for Red, Green, and Blue,

so at least we know which part of the circle will be covered by which primary color.

For every tick, this will contain the general color, if the tick is a Major tick, the Emphasize segment will be appended.

ColorWheel_01-01.png

Step 03 : Purity Magnitude

With different vowels, we can represent how close a color is to a pure primary color,

ranging from "o", "i", "​æ" to "a"

ColorWheel_02-01.png

Step 03 : Side Specification

Here we can see, for each primary color, they have both symmetrical sides,

like "if I were to say "ri", am I talking about the "ri" closer to "nawa" or the "ri" closer to "kasa" ?"

In this case, we can append a segment behind the general segment to specify which side are we referring to.

ColorWheel_03-01.png

Step 05 : Pronouncing the Hue

the full name of a color should be "KosraNoNi - Lira - Klara Ru Taxi - <Hue Name>",

but this is a bit too many syllables, to simplify it, we can have "Kros - Li - Ta - <Hue Name>"

if the context is even clearer that we are referring to a color, then we can just have "Li - Ta - <Hue Name>"

for extreme simplification, just the hue name written in Casual Script should be good.

02:LumSatAlp

Luminance & Saturation & Opacity

These parameters are much simpler than the Hue parameter, here these traits can be simply described by a single digit of Prime Factor Script number, with "No" (0x0) as none to "Ta" (0xF) as full.

Krosno_Thin.png
Krosno_Lira.png
Kaxi.png

Lira - Kaxi

Li - Ka

Amplitude / Luminance

Krosno_Thin.png
Krosno_Lira.png
Kaxi_Ara.png

Lira - ʔara

Li - Ra

Direction / Saturation

Krosno_Thin.png
Krosno_Lira.png
Klari.png

Lira - Klari

Li - Kla

Amount / Opacity

03:RGBA

RGBA

Sometimes we can compact all parameters and values into one word rather than saying too much"Li"s.

Krosno_Thin.png
Krosno_Lira.png
Krosno_Lira_RaNaKa.png

Red

Amount

Green

Amount

Blue

Amount

Alpha

Value

Lira - RaNaKa

Li - RaNaKa

RGBA Format

Here we have several RGBA formats that we can use :

  • Single Digit 16

  • Single Digit Quad

  • Double Digit 16

Single Digit 16

Each slot is a single-digit Prime Factor Script Number, ranging from 0x0 to 0xF

​​

​

Double Digit 16

Each slot is a double-digit Prime Factor Script Number, this will be the familiar color code form some graphic designers.

​

​

Single Digit Quad

Each slot is a double-digit Prime Factor Script Number ranging from 0x0 to 0x4

however the way to pronounce it makes the colors sounds like names

which is pretty common in normal speeches and conversation and lore making.

4

3

2

1

0

ha

ra

ri

ro

wa

na

ni

no

sa

ka

ki

ko

tra

ta

ti

to

Most of the time, the Opacity / Alpha Value is Omited,

meaning the Opacity Part is Optional.

04:HSLA

HSLA

Just Like RaNaKa, sometimes we can compact all parameters and values into one word rather than saying too much"Li"s.

Krosno_Thin.png
Krosno_Lira.png
Krosno_Lira_taraka.png

Hue

Sat

Lum

Alpha

Value

Lira - TaxiAraKaxi

Li - TaRaKa

HSLA Format

Most of the time, the Opacity / Alpha Value is Omited,

meaning the Opacity Part is Optional.

Summary

If you read through the whole thing, give yourself a pat at the back because that was actually a lot, here are all the things in one small section :

Krosno_Lira.png
Taxi.png

Lira - KlaRuTa

Li - Ta

Frequency / Hue

Krosno_Lira.png
Krosno_Lira_RaNaKa.png

Lira - RaNaKa

Li - RaNaKa

RGBA Format

Krosno_Lira.png
Kaxi.png

Lira - Kaxi

Li - Ka

Amplitude / Luminance

Krosno_Lira.png
Kaxi_Ara.png

Lira - ʔara

Li - Ra

Direction / Saturation

Krosno_Lira.png
Klari.png

Lira - Klari

Li - Kla

Amount / Opacity

Krosno_Lira.png
Krosno_Lira_taraka.png

Lira - TaxiAraKaxi

Li - TaRaKa

HSLA Format

Extra - That name sounds familiar...

Due to coincidence, some of the names are charracters or people from the Internet,

which can be fun and interesting :

ColorWheel_03-01.png
RanaV4full.png
Rina_Tennoji.png
NoraV8C13.png
KonaChan.jpg
KanaChan.jpg
Kara.png
RikaChan.jpg
Rika_PorterRobinson.png
Hanako.jpg

HaNaKo

Extra - Back in Mah Days

Back in 2022 October 07, Colors can only be described in RGBA or YMCK, with 8 states

Screenshot 2024-06-30 055917.png
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