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Warak.png

[ Warak ] > [ Wa ] - Testalation

A structure can be organized into a repeating pattern

This is a mechanism, not exactly a word category, instead some word category uses this mechanism

01

Deciding a name for an axis

Since we are 3 dimension creatures, the default axis are "Ra/Ræ", "Ta/Tæ" and "Ka/Kæ", which you can refer to "Kaxi".

 However, if we need to go even further, we can define a name for an axis like so :

Warak.png

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Dimension Count

Kaxi_Ara.png

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Axis

Index

Axis Negative Name

​⬇

equ_02-def.png
opr_04-div.png

⬆

Axis Positive Name

[ Warak - <Dimension Count> - ara - <Axis Index> Kiamasæni <AxisPositiveName>Ru<AxisNegativeName> ]

[ Wa - <Dimension Count> - ara - <Axis Index> Kiamasæni <AxisPosName>Ru<AxisNegName> ]

Examples

​​

declaring the 4th axis as "Fa"(Pos) and "Fæ"(Neg)

Warak.png
Kaxi_Ara.png
pfr_4.png
pfr_3.png
equ_02-def.png
121-f.png
011-a.png
opr_04-div.png
121-f.png
012-ae.png

Position In a Warak & Selecting a Single Cell

02

In other words, the coordinate of a cell in a Warak.

This can be easily done by using a string of ordred numbers separated by "Ru"

Let's call this string "A coordinate String"

opr_04-div.png
opr_04-div.png
opr_04-div.png

......

opr_04-div.png

If we are only dealing with 3 dimensions only, we can use the following "Warak-3 notation" :

We can use the "Warak" Symbol as the origin point (where the coordinate is (0,0)),

taking the "Kaxi" Symbol as inspiration

to describe the "Left Right" Coordinate, we will put the number on the Left or Right of Warak

to describe the "Up Down" Coordinate, we will put the number on the Top or Bottom of Warak

to describe the "Front Back" Coordinate, we will put the number on the TopRight Corner or BottomLeft Corner of Warak

Warak.png
03

Selecting cells from the Grid

Mainly, there are 2 ways to select cells, each for a different purpose and mechanism :

  • Zoiga-Mechanism : used for selecting a range of cells with specific coordinates

  • Fina-Mechanism : used for selecting a group of cells with a specific shape

Zoiga Mechanism

 

The main idea is to provide 2 cells which are the "corner" of the area we want to select.

assume that the 2 corners that we have selected are : (X0, Y0, Z0, ... , W0) and (X1, Y1, Z1, ... , W1)

then we can have :

set_ver1_11-or.png
Warak.png
KaxiRae.png
set_ver1_11-or.png
KaxiKo.png

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⬆

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Coordinate String of Starting Corner

set_ver1_11-or.png
KaxiRa.png

Coordinate String of Endding Corner

⬇

⬇

⬇

[ Warak - ZoigaRæ - <X0>Ru<Y0>Ru<Z0>Ru...Ru<W0> - ZoigaRo - <X1>Ru<Y1>Ru<Z1>Ru...Ru<W1> - ZoigaRa ]

[ Wa - ZoiRæ - <X0>Ru<Y0>Ru<Z0>Ru...Ru<W0> - ZoiRo - <X1>Ru<Y1>Ru<Z1>Ru...Ru<W1> - ZoiRa ]

Then the selected cells are those whose coordinates are in between the 2 corners.

If a selected cell has the coordinate (Xs, Ys, Zs, ... , Ws)

Then we can guarantee that :

X0 ≤ Xs ≤ X1

Y0 ≤ Ys ≤ Y1

Z0 ≤ Zs ≤ Z1

...

W0 ≤ Ws ≤ W1

Examples

​

selecting the cell : (3,5,-7)

[ Wa - Zoi - Na - Ru - Li - Ru - klæLa ]

Warak.png
set_ver1_11-or.png
pfr_3.png
opr_04-div.png
pfr_5.png
opr_04-div.png
sym_neg.png
pfr_7.png

selecting the range of cell from (3,5,-7) to (6,2,-1)

[ Wa - ZoiRæ - Na Ru Li Ru KlæLa - ZoiRo - Læ Ru Næ Ru KlæNi - ZoiRa ]

Warak.png
set_ver1_11-or.png
KaxiRae.png
pfr_3.png
opr_04-div.png
pfr_5.png
opr_04-div.png
sym_neg.png
pfr_7.png
set_ver1_11-or.png
KaxiKo.png
pfr_6.png
opr_04-div.png
pfr_2.png
opr_04-div.png
sym_neg.png
pfr_1.png
set_ver1_11-or.png
KaxiRa.png

This feels ... familiar

 

If you play Minecraft and you are an architect, chances are you have used the command "/fill" before.

What it does is it will fill in the area  which is defined by 2 opposing corners of the area with whatever block the user defined.

Screenshot 2026-01-25 134113.png

say you selected the following cells by using the Zoiga Method :

"Wa - ZoiRæ - <Coordinate String Start> - ZoiRo - <Coordinate String End> - ZoiRa"

here by convention, the origin point is the cell (0,0,...,0)

​

To shift the selection, we can have the following word structure :

set_ver1_11-or.png
Warak.png
KaxiRae.png
set_ver1_11-or.png
KaxiKo.png

⬆

⬆

⬆

Coordinate String of Starting Corner

set_ver1_11-or.png
KaxiRa.png

Coordinate String of Endding Corner

⬇

⬇

⬇

Coordinate String of Shifting Amount

⬇

⬇

⬇

To put this is a more math friendlier way,

let Starting Corner Coordinate = (A0,B0,C0, ... ,Z0)

let Endding Corner Coordinate = (A1,B1,C1, ... ,Z1)

if we have a shift of (As, Bs, Cs, ..., Zs)

then the absolute Starting Corner would be ( A0+As , B0+Bs , C0+Cs , ... , Z0+Zs )

and the absolute Endding Corner would be ( A1+As , B1+Bs , C1+Cs , ... , Z1+Zs )

Fina Mechanism

 

The main idea is to imagine a pen "walking" on the Warak, and provided a series of actions to record a cell, start record, stop record, and move the pen. 

​

This is clearly defined and explained in the page "Vol II - Fina - Path"

To use it here, the whole word should look something like 

"Warak - <Shifting Amount> - Fina - <Fina Path String>" or "Wa - Fi - <Fina Path String>"

Warak.png
Fina.png

Coordinate String of Shifting Amount

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⬇

⬇

⬆

⬆

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Fina String

Pivot Point Shifting Clear up

​

In the Zoiga Method,

the Starting Corner Coordinate and the Endding Corner Coordinate is relative to the Pivot Point

the Shifting Coordinate is the pivot point position relative to the WarakSpace Origin Point

 

In the Fina Method,

The Starting Point and the Endding Point are not the Pivot Point

Instead, the Pivot Point is set among the Fina-String (Refer to "Vol II - Fina - Path"

 

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