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[ KosraNo - Lira ] - Hues - now

Seeing and talking about colors and hues

Different Species have different numbers of cone cells to interpret different wavelengths or frequencies as different hues.

01:GenIdea

General Idea

for Every Species, each Primary Colors will be different

and therefore does not exactly has a concrete name.

This means that Astralica has different dialects for different species for different wavelengths.

Of course these primary colors can be named after measurements, but it may not be language friendly.

In our case, each primary color name has 3 syllables :

1st Segment : Primary

Used for Stating the Main Hue

3rd Segment : Other stuffs

for now, it just makes things more natural ...

2nd Segment : When Full

Used for stating if the color is mixed with another primary color equally

(aka Level4)

When stating a hue, we need to think of these things mainly:

1. Which Hue is the Dominant (strongest) ?

2. Is it mixed with other primary Hues ?

3. other extra considerations

For laying down the naming convention and formats

 

Let's assume that  a species can see the following Primary Colors :

A, B, C, ...

 

This means that each of them has their 3 segments / syllables

to notate the primary part, we attach "p", so all the PrimaryParts of the colors are :

Ap, Bp, Cp, ...

 

Sometimes these primamry colors can be mixed with other primary colors, in this case we can attach a number from 0 to 4, like so :

A0, A1, A2, A3, A4, where 0 is none (so it can be omited) and 4 is mixed with the other color 50/50

Pronouncing the Hue

the full name of a color should be "KosraNoNi - Lira - Klara Ru Taxi - <Hue Name>",

but this is a bit too many syllables, to simplify it, we can have "Kros - Li - Ta - <Hue Name>"

if the context is even clearer that we are referring to a color, then we can just have "Li - Ta - <Hue Name>"

for extreme simplification, just the hue name written in Casual Script should be good.

Hue name structure - 2 primary colors (Dichromatic)

02:2p

Cats and Canids (Dogs, Wolves, Foxes) only can see 2 Hues, let's call them X and Y for now.

So we are only dealing with a straight line, which is easier

Now we can build our Color Line :

Step 01 : Color Line

let's draw a color line, with 2 major ticks (beginning and end) and 1 smaller secondary tick (middle) and for each segment between a major tick and a secondary tick, we can have 4 smaller segments.

Due to Constrains on Wix, every tick here is a box

0

0.125

0.25

0.375

0.5

0.625

0.75

0.875

1

Step 02 : Main Hue

Here we can say that H0 takes over the left side and H1 takes over the right side,

X

X

X

X

X/Y

Y

Y

Y

Y

Step 02 : Level of Mixing

Now we can append the Mix Level of the other primary colors

Xp

XpY1

XpY2

XpY3

XpY4

/

YpX4

YpX3

YpX2

YpX1

Yp

Hue name Structure - 3 primary colors (Trichromatic)

03:3p

Since the Human Dialect only has 3 primary colors, Itis guaranteed that a "Hue Circle" can be formed, In this case, Astralica Human Dialect uses the Hue Circle approach, let's try to construct this circle step by step

Step 01 : Color wheel

let's draw a color wheel, with 3 major ticks and 3 secondary ticks and for each segment between a major tick and a secondary tick, we can have 4 smaller segments. Here we will have our primary hue as X, Y, and Z

The convention here is to have X as 0 deg, Y as 120 deg and Z as 240 deg,

and the angle starts on the right hand side, clockwise, just like back in trigonometry.

ColorWheel_00-01.png

Step 02 : Primary Chunks

For now we will list the 3 major chunks for X, Y, and Z

so at least we know which part of the circle will be covered by which primary color.

For every tick, this will contain the general color

ColorWheel_01-01.png

Step 03 : Mixing Magnitude

now for every tick, we can append the Mixing Level of the other primary colors.

ColorWheel_02-01.png

These are Hues, Saturation and Vibrance are Locked to 1

These Hue names by themselves represents it's hue with Sat=1 and Vbr=1

Hue name Structure - 4 primary colors (Tetrachromatic)

04:4p

Avians (Birds) can see 4 Primary colors, and so does some fishes. According to the pattern : from a 1D Line, a 2D triangle, the next shape is a 3D tetrahedron.

 

For the Hue Triangle (3-primary-colors) when a color is chosen inside the triangle, it can be projected on the vertices or the sides of the triangle and be saturated (except the middle point). In this case, we can treat the side of the triangle as the skin.

By using a similar concept :

For the Hue Tetrahedron (4-primary-colors) when a color is chosen inside the tetrahedron, it can be projected onto the vertices, the edges and the faces and be saturated (except the middle point)

Vertices and Edges

The vertices and Edges can use the Dichromatic system and Trichromatic Edge system.

Triangle

The vertices and Edges can use the Dichromatic system and Trichromatic Edge system.

Here we will be focusing on the triangle.

Let's assume that all the Hues are X, Y, Z, and W. On a triangle, a hue will be absent, in this case, take W for example.

Region Dividing : Primary Color Dominant Region

Let's start with the XYZ triangle, in this case, we will have the edges : XY, YZ, ZX

Screenshot 2025-12-23 003215.png

on these edges, make a midpoint, these midPoints can be known as : XY4 or YX4, YZ4 or ZY4, ZX4 or XZ4

for each of these Midpoints, connect each of them to the centerPoint of the triangle.

 

at this point we will have 3 kiteshapes, each belong to their dominant primary color.

Screenshot 2025-12-23 003240.png
Screenshot 2025-12-23 003259.png

Examples

if a color is found in the X-kiteshape region, then it has X as it's dominant primary color

Region Dividing : Kit Webing

let's focus on the X-Kite, since the same principles can be applied to the Y-Kite and the Z-Kite.

the X-Kite has 4 edges : X to XY4 , XY4 to TriangleCenterPoint , TriangleCenterPoint to XZ4 , XZ4 to X

each of these edges can be cut into 4 equal segments, meaning each of these edges will have 3 tickmarks.

for the edge X to XY4, all the tick marks are : X , XY1 , XY2 , XY3 , XY4

in this direction, you can see that the primary color Y is increasing

for the edge X to XZ4, all the tick marks are : X , XZ1 , XZ2 , XZ3 , XZ4

in this direction, you can see that the primary color Z is increasing

we can use both of these edges to say that :

from XY4 to CenterPoint, Z is increasing, so the tickmarks are XY4 , XY4Z1 , XY4Z2 , XY4Z3 , XY4Z4 aka CenterPoint

from XZ4 to CenterPoint, Y is increasing, so the tickmarks are XZ4 , XY1Z4 , XY2Z4 , XY3Z4 , XY4Z4 aka CenterPoint

Screenshot 2025-12-23 003426.png
Screenshot 2025-12-23 003426.png

with these tickmarks, we can then create a "squished Cartesian plane" inside this kite.

with this, nine colors can be created

this principle can be applied to other kites

and with the other kites, a triangle is complete, we can also apply the same principle to other triangles, and the whole tetrahedron is done.

Screenshot 2025-12-23 003510.png
Screenshot 2025-12-23 003546.png

 Wait ... CenterPoint ? isn't that the Neutral Color with no Saturation

 

Keep in mind, here we are dealing with 4 primary colors. To make sure that a color is fully saturated, we need to make sure that :

among the primary color channels, at least one color channel needs to be full, which is the dominant color, and one of the color channels needs to be 0.

For humans, the entire spectrum is the triangle, when the triangle is missing a verticex (one color channel is 0), it collapses into a line, at this point the MidPoint is the Blend of the 2 remaining colors, but still saturated.

For avians, the entire spectrum is the tetrahedron, when the tetrahedron is missing a vertex (one color channel is 0), it collapses into a triangle, at this point the MidPoint is the Blend of the 3 remaining colors, but it is still saturated.

In order for a color to be neutral, all color channels must all share the same value.

05:Species

Species Specifications

Now we can finnaly list what are the hues for different species :

Astralica Colors, Conlang Colors

I would love to contribute to my species ~

 

If you are a furry who wants to give conlang ideas

join the Discord Server and give a suggestion OwO/

Extra - That name sounds familiar...

Due to coincidence, some of the names are charracters or people from the Internet,

which can be fun and interesting :

Extra - Back in Mah Days

the color format has been evolving across the years

if you are interested in how they evolve, here are the previous versions to describe colors :

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